About Me
My dad bought his first computer when I was a kid. I was fascinated by it, and also angry: I saw no good reason why I should be limited to using only eight colors on what looked like an actual television. I knew better could be done. I also knew that if anyone could find a way to make it do what it wasn’t meant to do, that person would be me.
Needless to say I was unable to improve early VGA graphics. But my standard for quality was set. From that point on, if anything could be pushed from “good enough” to perfection, I was the one to get it there.
I’m often asked which I like better: art or programming? There was a time when I was happiest balancing the two. But as I grow in my career I find more satisfaction on the creative side, and I’m happiest pushing my tools to their limits for the highest possible visual quality using whatever means are available to me.
Highlights
Lighting Technical Artist at Meta (Look Development, Avatars)
Lighting Supervisor for Baobab Studios’ “Baba Yaga” (2D short based on VR experience)
Lighter for Baobab Studios’ “Crow: The Legend” in both VR and 2D
Production Lighter on multiple CG animated features for PDI/DreamWorks Animation
Lighter for “Pearl,” the first VR animated short nominated for an Academy Award (Google)
MS in Visualization Sciences, Texas A&M University (Graduate Merit Fellowship)
Specialties
An eye for color, composition and detail
Achieving a look quickly
Giving and understanding art direction
Innovative visual and technical problem solving
Artistic workflow development
Interactive development
Technical troubleshooting
Tedious process automation
Teaching and documentation
Interests
Writing
Painting
Music
Hiking
Creating art with code
Exploiting relationships between color and sound
Eating tacos