About Me

My dad bought his first computer when I was a kid. I was fascinated by it, and also angry: I saw no good reason why I should be limited to using only eight colors on what looked like an actual television. I knew better could be done. I also knew that if anyone could find a way to make it do what it wasn’t meant to do, that person would be me.

Needless to say I was unable to improve early VGA graphics. But my standard for quality was set. From that point on, if anything could be pushed from “good enough” to perfection, I was the one to get it there.

I’m often asked which I like better: art or programming? There was a time when I was happiest balancing the two. But as I grow in my career I find more satisfaction on the creative side, and I’m happiest pushing my tools to their limits for the highest possible visual quality using whatever means are available to me.

Highlights

  • Lighting Technical Artist at Meta (Look Development, Avatars)

  • Lighting Supervisor for Baobab Studios’ “Baba Yaga” (2D short based on VR experience)

  • Lighter for Baobab Studios’ “Crow: The Legend” in both VR and 2D

  • Production Lighter on multiple CG animated features for PDI/DreamWorks Animation

  • Lighter for “Pearl,” the first VR animated short nominated for an Academy Award (Google)

  • MS in Visualization Sciences, Texas A&M University (Graduate Merit Fellowship)

Specialties

  • An eye for color, composition and detail

  • Achieving a look quickly

  • Giving and understanding art direction

  • Innovative visual and technical problem solving

  • Artistic workflow development

  • Interactive development

  • Technical troubleshooting

  • Tedious process automation

  • Teaching and documentation

Interests

  • Writing

  • Painting

  • Music

  • Hiking

  • Creating art with code

  • Exploiting relationships between color and sound

  • Eating tacos